Chapter 10

Haptic Interfaces

Hiroo Iwata
University of Tsukaba

 

Outline

Introduction

Mechanism of Haptics and Methods for Haptic Feedback

Somatic Sensation

Proprioception and Force Display

Exoskeleton Force Displays

Tool-Handling Force Displays

Object-Oriented Force Displays

Passive Props

Proprioception and Full-Body Haptics

Sliding Device

Treadmill

Foot Pad

Pedaling Device

Gesture Recognition of Walking

Skin Sensation and Tactile Display

Technologies in Finger–Hand Haptics

Exoskeleton

Tool-Handling Haptic Interface

Object-Oriented Haptic Interface

The Basics of FEELEX

Design Specification and Implementation of Prototypes

Characteristics of the FEELEX

Technologies in Full-body haptics

Treadmill-Based Locomotion Interface

Treadmill-Based Locomotion Interface

Basic Design of the Torus Treadmill

Mechanism and Performance

Control Algorithm of the Torus Treadmill

Foot-Pad-Based Locomotion Interface

Methods of Presentation of Uneven Surface

Basic Design of the GaitMaster

Control Algorithm of the GaitMaster

Prototype GaitMaster

Applications for Haptic Interface

Applications for Finger–Hand Haptics

Medicine

Three-Dimensional shape modeling

Haptic User Interface

Art

Applications for Locomotion Interfaces

Conclusion and Future Prospects

Safety Issues

Psychology in Haptics

References

 

Figures

Figure 10.1: Desktop force display.

Figure 10.2: Desktop force display.

Figure 10.3: PHANToM.

Figure 10.4: The first prototype of Virtual Perambulator.

Figure 10.5: TreadPort.

Figure 10.6: Desktop force display.

Figure 10.7: Pen-based force display.

Figure 10.8: Mechanical configuration of a pen-based force display.

Figure 10.9: Basic design of FEELEX.

Figure 10.10: Overall view of the FEELEX 1.

Figure 10.11: Piston-crank mechanism.

Figure 10.12: Overall view of the FEELEX 2.

Figure 10.13: Top end of the rods (FEELEX 2).

Figure 10.14: Structure of Torus Treadmill (X motion).

Figure 10.15: Structure of Torus Treadmill (Y motion).

Figure 10.16: The Torus treadmill.

Figure 10.17: Basic Design of the GaitMaster.

Figure 10.18: Canceling an ascending motion.

Figure 10.19: An overall view of the Gait Master.