Chapter 17

Motivating, Influencing, And Persuading Users

B.J. Fogg
Stanford University

 

Outline

Introduction

Defining Persuasion and Giving High-Tech Examples

The 5th Wave: Persuasive Interactive Technology

Domains Where Persuasion and Motivation Matters

Persuasion and Interactive Technology: Two Levels of Analysis

Examples of Macrosuasion

Examples of Microsuasion

No Universal Theory of Persuasion

The Functional Triad: A Framework for Persuasive Technology

Computers as Persuasive Tools

Computers That Increase Self-efficacy

Computers That Provide Tailored Information

Computers That Trigger Decision Making

Computers That Simplify or Guide People Through a process

Computers as Persuasive Media

Computers That Simulate Cause and Effect

Computers That Simulate Environments

Computers That Simulate Objects

Computers as Persuasive Social Actors

Computers That Provide Social Support

Computers That Model Attitudes and Behaviors

Computers That Leverage Social Rules and Dynamics

Functional Triad Summary

Computers and Credibility

When Does Credibility Matter?

Web Credibility Research and Guidelines for Design

The Ethics of Computing Systems Designed to Persuade

Persuasive Technology: Potential and Responsibility

References

 

Figures

Figure 17.1: Major waves in computing.