Chapter 20

Genderizing HCI

Justine Cassel
MIT Media Lab

 

Outline

Introduction

Background

Boys’ and Girls’ Differential Use of Computers

Mens’ and Women’s Differential Involvement in Information Technology

Hey! Let's Design Computer Games for Girls!

Barbie Fashion Designer: Designing for “the Girl”

Other Games for “the Girl”

Isn’t Traditional Femininity a Viable Option?

No! Let’s Appropriate Games for Boys

Isn’t Appropriation a Viable Option? The Case of Lara Croft

What Are “Boys ”and “Girls” Anyway?

A Short Note About Methodology

Another Option: Underdetermined Design for Me (Whoever I Am)

What About “Just Good Design” ?

Lessons Learned: Designing for Women

Conclusion: Focus Groups Are Okay, but Implementing Is Power

Acknowledgments

References

 

Figures

Figure 20.1: Barbie Fashion Designer software.

Figure 20.2: Characters in the Rockett software.

Figure 20.3: Let’s Talk About Me software.

Figure 20.4: Female fighter from Soul Caliber (released September 1999).

Figure 20.5: Lara Croft, Tomb Raider.

Figure 20.6: The Rosebud system.