Chapter 3

Mental Models

Gerrit C. van der Veer and Maria del Carmen Puerta Melguizo
Vrije Universiteit

 

Outline

Why Bother About Mental Models in Human-Computer Interaction?

Examples of Problems

Mismatch of Designers' Intention and the User Mental Model at the Level of Task Delegation

Problems in Redesign of Task Semantics and Functionality

Issues Regarding Syntax Level of a Newly Designed Dialogue

Design Questions at the Representation Level

Examples of Valid Relations

The Mouse 

User Guidance 

Hinting as a Base for Learning 

Valid Mental Models Seem to Make a Difference

Mental Models in Psychological Theory

Overview of Relevant Concepts and Theories

Craik (1943)-People Need Mental Models of Their World

Johnson-Laird (1983)-Human Reasoning Is About Meaning

Early Definitions from Human-Computer Interaction - Mental Models of Computer Systems

Canas and Antoli (1998): Mental Models Are Dynamic Representations

Classification

Mental Models of Procedures vs. Semantics

Descriptive vs. Analytic Models

Internal vs. External Knowledge

Generic vs. Instantiated Models

Individual vs. Shared Mental Models

Summarizing Mental Models

A Pragmatic Approach Toward Applying the Psychological Concept of the Mental Model

Our View on Mental Models

The "Appropriate" Mental Model

How to Design for the Appropriate Mental Model

What type of Knowledge Do Users Need?

What Is Going on Behind the Screen?

What Is Going on Behind This Computer?

What Organizational Structure Is Behind My Computer

What Task Domain Is Available Through My Computer

what Are the Process and Time Aspects of Delegating Tasks to My Computer

What type of Insight in Users Knowledge Do Designers Need?

The User's Virtual Machine

Different User's Virtual Machines

Modeling the User Virtual Machine

Designing for Users and Tasks

Task Analysis as a Process for Analyzing Users' Knowledge

Modeling for Users Task Knowledge for Complex Interactive Systems

Specifying Details of Technology: The Users' Virtual Machine

Evaluating Design for Future Users' Mental Models

How To Conceptualize And Measure Mental Models

Theory Is Not Enough

The Pathfinder Algorithm

Teach-back Protocols

Examples of Empirical Results on Mental Model Measurement

Mental Models of Operating Systems

Comparing Operating Systems Using Teach-back

An Example in Designing Computer Systems Using Teach-back

Comparing Representation Effects in Information Retrieval Using Pathfinder

Effects of Users' Vertical Machine Consistency on Mental Models Using Pathfinder

Differences Between Mental Models of Experts and Novices in Some Other Knowledge Domains

An Example in Physics Using Pathfinder

An Example in Physics Using Teach-back

Applying Teach-back in Artistic Design Domains

Shared Mental Models, Relation to Team Problem Solving

Buying Apples as Well as Pears Is Better Than Having to Compare Them

Extracting Relevant Concepts

Knowledge About Functionality and Dialogue

Conclusions

References

 

Figures

Figure 3.1: Example of a flight progress strip.

Figure 3.2: Engelbart ’s original mouse (courtesy of the Boot-strap Institute). Online version not available

Figure 3.3: Early three-button mouse,1968 (courtesy of the Bootstrap Institute).

Figure 3.4: MS Pack and Go Wizard.

Figure 3.5: Examples of hinting from MS Office 2000.

Figure 3.6:The role and place of mental models during the interaction with a physical system. From Proceedings of the Ninth European Conference on Cognitive Ergonomics — Cognition and Cooperation (p.00),byJ.J.Canas and A. Antoli, (1998),European Association of Cognitive Ergonomics EACE, Unite de Recherche INRIA: Rocquencourt, Le Chesnay Cedex, France. Copyright 1998 by the authors. Adapted with permission.

Figure 3.7: Example of a pathfinder representation.

Figure 3.8: Example of a teach-back representation.

Figure 3.9: Example of a teach-back protocol for a "how to?" question on using e-mail at a command interface.

Figure 3.10: Group pathfinder net for the group used a natural language information retrieval dialogue. IDDM = insulin-dependent diabetes mellitus.

Figure 3.11: A novice in physics showing a mental model of the category internal experiment.

Figure 3.12: A music composer referring to physical theory (the graphic representations of wave forms and sound envelope).