Chapter 42

A Framework For Understanding The Development of Educational Software

Chris Quintana, Joseph Krajcik, and Elliot Soloway
University of Michigan

Cathleen Norris
University of North Texas

 

Outline

Introduction

Traditional Design Approach: User-Centered Design

Designing for Learning: Learner-Centered Design

Overview: Learning Theory and the Design of Educational Software

Crossing the Gulf of Expertise: Three Theories of Learning and Their "Gap-Crossing" Strategies

Behaviorist Approach

Information Processing Approach

Social Constructivist Approach

Open Issues and Concluding Remarks

Analysis

Design

Evaluation

Acknowledgments

References

 

Figures

Figure 42.1: Primary user characteristic.

Figure 42.2: Gulfs of execution and evaluation.

Figure 42.3: Primary learner characteristic.

Figure 42.4: Gulf of expertise.

Figure 42.5: Andes: A physics tutor.

Figure 42.6: Model-it relationship editor.

Figure 42.7: Symphony main screen.