The Human-Computer Interaction Handbook:
Fundamentals, Evolving Technologies and Emerging Applications
More information can be found at: http://www.erlbaum.com
Paper: $95.00 (ISBN 0-8058-4468-6),
Hardcover: $295.00 (ISBN 0-8058-3838-4)
Julie A. Jacko and Andrew Sears, Editors
To view high-quality graphics for many of the figures in the handbook,
including color graphics where appropriate/available, select the appropriate
chapter from the table of contents below.
- The
Evolution of Human-Computer Interaction: From Memex to Bluetooth and
Beyond (Richard W. Pew)
- Humans in HCI (Mary Czerwinski)
- Perceptual-Motor
Interaction: Some Implications for HCI (Romeo Chua, Daniel J. Weeks
and David Goodman)
- Human
Information Processing: An overview for Human-Computer Interaction (Robert W. Proctor and Kim-Phuong L.
Vu)
- Mental
Models (Gerrit C.
van der Veer and Maria del Carmen Puerta Melguizo)
- Emotion
in Human-Computer Interaction (Scott Brave and Cliff
Nass)
- Cognitive
Architecture (Michael D. Byrne)
- Modeling
Humans in HCI (Hidekazu Yoshikawa)
- Computers in HCI (Rob Jacob)
- Input
Technologies and Techniques (Ken
Hinckley)
- Conversational
Interface Technologies (Clare-Marie
Karat, John Vergo, and David Nahamoo)
- Visual
Displays (Holger
Luczak, Matthias Roetting and Olaf Oehme)
- Haptic
Interfaces (Hiroo Iwata)
- Non-speech
Auditory Output (Steven
Brewster)
- Human-Computer Interaction
- Interaction Fundamentals (Julie
Jacko)
- Multimedia
User Interface Design (Alistair Sutcliffe)
- Visual
Design Principles for Usable Interfaces (Suzanne Watzman)
- Multimodal
Interfaces (Sharon Oviatt)
- Adaptive
Interfaces and Agents (Anthony
Jameson)
- Network-Based
Interaction (Alan Dix)
- Motivating,
Influencing, and Persuading Users (BJ Fogg)
- Human
Error Identification in Human Computer Interaction (Neville A. Stanton)
- Design
of Computer Workstations (Michael J. Smith, Pascale Carayon and
William J. Cohen)
- Designing Interfaces For Diverse Users (Gregg Vanderheiden)
- Genderizing
HCI (Justine Cassell)
- Designing
Computer Systems for Older Adults (Sara J. Czaja and Chin Chin Lee)
- HCI
for Kids (Amy Bruckman and Alisa
Bandlow)
- Global
/ Intercultural User-Interface Design (Aaron Marcus)
- Information
Technology for Cognitive Support (Alan
F. Newell, Alex Carmichael, Peter Gregor, and Norman Alm)
- Physical
Disabilities and Computing Technologies: An Analysis of Impairments
(Andrew Sears and Mark Young)
- Perceptual
Impairments and Computing Technologies (Julie
A. Jacko, Holly Vitense and Ingrid Scott)
- Interaction Issues for Special Applications (Jenny Preece)
- Documentation:
Not yet implemented but coming soon! (Brad Mehlenbacher)
- Information
Visualization (Stuart Card)
- Groupware
and Computer Supported Cooperative Work (Gary M. Olson and Judith S.
Olson)
- Online
Communities: Sociability and Usability (Jenny Preece and Diane Maloney-Krichmar)
- Virtual
Environments (Kay M.
Stanney)
- User-Centered
Interdisciplinary Design of Wearable Computers (Daniel P. Siewiorek and Asim
Smailagic)
- A
Cognitive Systems Engineering Approach to the Design of Decision Support
Systems (Philip
J. Smith and Norman D. Geddes)
- Computer-Based
Tutoring Systems: A Behavioral Approach (Henry H. Emurian and
Ashley G. Durham)
- Conversational
Speech Interfaces (Jennifer Lai and
Nicole Yankelovich)
- The
World-Wide Web (Jonathan Lazar)
- Information
Appliances (W. P.
Sharpe and S. P. Stenton)
- Application Domains (Arnold M.
Lund)
- E-Commerce
Interface Design (John
Vergo, Sunil Noronha, Joseph Kramer, Jon Lenchner, and Thomas A.
Cofino)
- The
Evolution of HCI during the Telecommunications Revolution (Edmond Israelski
and Arnold M. Lund)
- Government
Roles in HCI (Jean Scholtz)
- Human
Computer Interaction in Health Care (Francois Sainfort,Julie
Jacko and Bridget C. Booske)
- A
Framework for Understanding the Development of Educational Software
(Chris Quintana, Joseph Krajcik, Elliot Soloway, and Cathleen Norris)
- Understanding
Entertainment: Story and Gameplay are One (Jesse Schell)
- Motor
Vehicle Driver Interfaces (Paul
Green)
- Human
Computer Interaction in Aerospace (Amy R. Pritchett)
- User-centered
design in game (Randy J. Pagulayan, Kevin Keeker, Dennis Wixon, Ramon L. Romero, and Thomas
Fuller)
- The Development Process
- Requirements Specification (Michael J. Muller)
- Requirements Specification within the Usability Engineering Lifecycle
(Deborah Mayhew)
- Task
Analysis (Janice (Ginny) Redish and
Dennis Wixon)
- Contextual
Design (Karen Holtzblatt)
- The
Ethnographic Approach to Design (Jeanette Blomberg, Mark Burrell,
and Greg Guest)
- Design and Development (Tom Stewart)
- Guidelines,
Standards, and Style Guides (Tom Stewart and David Travis)
- Prototyping
tools and techniques (Michel Beaudouin-Lafon and
Wendy Mackay)
- Scenario-based
Design (Mary Beth Rosson and
John M. Carroll)
- Participatory
Design: The Third Space in HCI (Michael J. Muller)
- Unified
User Interface Development (C.Stephanidis and A. Savidis)
- Testing and Evaluation (Andrew Sears)
- User-based
Evaluations (Joseph S.
Dumas)
- Inspection-based
Evaluations (Gilbert
Cockton, Darryn Lavery and Alan Woolrych)
- Model-based
Evaluation (David Kieras)
- Beyond
Task Completion: Evaluation of Affective Components of Use (John Karat)
- Managing HCI and Emerging Issues (Hans-Joerg Bullinger and Jurgen
Ziegler)
- Technology
Transfer (Kevin Schofield)
- Human
values, Ethics, and Design (Batya Friedman and
Peter H. Kahn Jr.)
- Cost
Justification (Randolph G. Bias, Deborah J. Mayhew, and Dilip Upmanyu)
- The
Evolving Role of Security, Privacy and Trust in a Digitized World (Steve Diller, Lynn
Lin, and Vania Tashjian)
- Achieving
compatibility in HCI design and evaluation (Waldemar Karwowski)
- Perspectives
on HCI (Gavriel Salvendy)